The Making of a Death Star, Part 1:
Friday, January 28, 2011
Wednesday, January 26, 2011
Minecraft SMP on the Reddit server (c.nerd.nu)
Lately I've been playing around on the SMP server c.nerd.nu. This is a creative server, so I got creative. There are also other servers run by nerd.nu, so go on over and visit their site to learn more. The below YouTube video shows two of my creations in BigTown - a giant Paddle Pop and a strand of DNA.
Australia Day!
So, today is Australia day, so for Australia day I went ahead and created a giant Australian flag. This flag is 100x50m, so that's 5000 blocks!
Monday, January 24, 2011
Player Skin - Superman
So here's one of my other player skins. The title says it all. You can download the skin from: http://minecraftwb.com/
Thursday, January 20, 2011
Project - Logo in Minecraft
So, I've got another project in the works, too; to create the Cube Root of Creation logo in Minecraft!
This might seem easy, but I will be doing it using dyed wool - and legitimately, no inventory editing. I will need a whole bunch of ink sacks, bonemeal, roses and dandelions. I will also be starting this project on a new world and videoing the whole thing. Below is a picture of the logo I will be using as reference for creating the final product in-game.
This might seem easy, but I will be doing it using dyed wool - and legitimately, no inventory editing. I will need a whole bunch of ink sacks, bonemeal, roses and dandelions. I will also be starting this project on a new world and videoing the whole thing. Below is a picture of the logo I will be using as reference for creating the final product in-game.
Wednesday, January 19, 2011
Project - DS-1 Orbital Battle Station
So, with my previous project complete, it's time to start a new one. This time it's going to take a bit longer to complete.
I'll be starting a 1:1000 scale Death Star. Most sources say the first Death Star is approximately 140km in diameter. However, I will be working with the diameter of 163km, making the radius of my in-game version 81.5 blocks. This will allow me to have a single centre block when I start to construct the sphere.
I will also create DS-2 (as seen in Return of the Jedi) on my way to completing DS-1.
I'll be working with a Google SketchUp model I found as my main reference, along with a few pictures seen below.
I'll be starting a 1:1000 scale Death Star. Most sources say the first Death Star is approximately 140km in diameter. However, I will be working with the diameter of 163km, making the radius of my in-game version 81.5 blocks. This will allow me to have a single centre block when I start to construct the sphere.
I will also create DS-2 (as seen in Return of the Jedi) on my way to completing DS-1.
I'll be working with a Google SketchUp model I found as my main reference, along with a few pictures seen below.
Player Skin - The Flash
Tuesday, January 18, 2011
Project - 64x64 Monster Trap - COMPLETE
I've completed the monster trap project. In addition to roofing off the trap and creating the pit for the monsters to fall (and die) in, I created two viewing areas (dark, but safe from spawns) to view the monsters inside the trap before they fall.
There were hiccups, however. Monsters were spawning on top of the trees underneath the trap due to the dark shadow created by it. I'd already lit the ground but did not anticipate monsters spawning on treetops! Additionally, monsters spawned on top of the trap at night, so I had to light the top of the trap structure as well.
With this complete, monsters were falling to their death at an average rate of 15.3 per minute, that's almost 920 per hour. I hope you enjoy the screenshots, I'll post a video at a later stage.
There were hiccups, however. Monsters were spawning on top of the trees underneath the trap due to the dark shadow created by it. I'd already lit the ground but did not anticipate monsters spawning on treetops! Additionally, monsters spawned on top of the trap at night, so I had to light the top of the trap structure as well.
With this complete, monsters were falling to their death at an average rate of 15.3 per minute, that's almost 920 per hour. I hope you enjoy the screenshots, I'll post a video at a later stage.
Stop of Spawn Trap (day) |
Top of Spawn Trap (night) |
Side Viewing Portal |
View from top viewing dome |
Outside the "Terminal Shaft" |
At the base of the terminal shaft |
View of the underside of the spawn trap (evening) |
View of the underside of the spawn trap (night) |
Project - 64x64 Monster Trap
So, my current project, started yesterday, is a 64x64 block monster trap - that's 4096 blocks just for the base!
Given that the maximum monster spawn radius, to my knowledge, is 128 blocks from the player, this should cover only a quarter of that area, yet it's still quite massive as you can see in the screenshot below. Progress is slow, but getting there. I've completed the main workings of the trap. Now I just need to roof it in (another 4096 blocks to place!), and make sure the gravity trap is high enough (28 blocks) to kill the monsters.
In the top-left of the shot, you'll see I've created a schematic. Each spawn area is 8x8 (water flows 7 blocks from the source). So I've been able to place water source blocks in all the corners to make sure all water flows to the centre.
Given that the maximum monster spawn radius, to my knowledge, is 128 blocks from the player, this should cover only a quarter of that area, yet it's still quite massive as you can see in the screenshot below. Progress is slow, but getting there. I've completed the main workings of the trap. Now I just need to roof it in (another 4096 blocks to place!), and make sure the gravity trap is high enough (28 blocks) to kill the monsters.
In the top-left of the shot, you'll see I've created a schematic. Each spawn area is 8x8 (water flows 7 blocks from the source). So I've been able to place water source blocks in all the corners to make sure all water flows to the centre.
Monday, January 17, 2011
Welcome to "Cube Root of Creation"
Hello reader,
This blog is dedicated to my creations in and in relation to the popular block-based free world game "Minecraft". I hope you find it interesting and inspiring.
This blog is dedicated to my creations in and in relation to the popular block-based free world game "Minecraft". I hope you find it interesting and inspiring.
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